Primitive Zine will be discontinued, but I'll still be investigating the craft and culture of 3D for designers through writing, analysis, research, and making tons of stuff.
What subscribers should know about this change:
And on to the why...
I took it really seriously!
Each interview involved three people—the interviewee, our managing editor, and myself—and took anywhere from 12 to 15 hours to produce.
These interviews were full of cutting-edge techniques and advice from designers who are discovering and pushing the boundaries in 3D.
As a fledgling publisher, I have questions. How do I make these ideas more accessible? How do I surface all this compelling between-the-lines stuff in an effective way?
Plus, the time requirements started to squeeze out lesson development...
Primitive quickly grew beyond a small-time zine, but I still felt bound by the expectations of one. I talked it over with Audrey, my managing editor, and we agreed we needed more flexibility.
I'm not trying to drag Squarespace here, but their developer situation? It has, uh, limitations.
And, well… y’all know how I get. 😂
Put me in a codebase and I kinda start wilin' out. Design-wise, pretty much everything on 3dfordesigners.com is new!
We published seven issues with 26 contributors. Here are some of my favorites, in case you missed 'em:
Your support means everything to me. I know it’s a privilege to have your attention, and I’ll keep working hard to earn it.
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